

They’ve even done a new orchestral rendition of the Baldur’s Gate II main theme to round out the soundtrack. The Baldur’s Gate II Reloaded modding team is also creating new 2D assets, like a digitally painted HD world map, revamped user interface, transition effects and loading screens, and a full-colour Adventure Guide.

As you’ll see, it’s involved a staggering among of work already, recreating Baldur’s Gate II’s 2D characters, environments, spell effects, and more as 3D models and VFX for Neverwinter Nights II. There’s a new trailer out for Baldur’s Gate II: Reloaded, which includes both Shadows of Amn and The Throne of Bhaal expansion pack.

But what if you could play it in full 3D? Well, before too long, you will be: a team of modders is working to recreate all of Baldur’s Gate II as a mod module for Neverwinter Nights II.

My personal all-time favorite mods are Kamiryn's Customize Character Override Hak (CCOH) and Ravenloft: Prisoners of the Mist - Override UI, but I fear you just need to find your own ones.Bioware’s beloved classic Baldur’s Gate II: Shadows of Amn is so well-remembered that it’s part of the reason there’s been a recent renaissance of Infinity Engine-style RPG games. 1 month 2 weeks ago Compiled List of Futuristic Modern Mods NWfan87 This page is simply a list of modern and futuristic mods that module and campaign creators might find useful for their projects. I think the safest changes in terms of graphics would be UI changes (colored icons, new window styles etc.). Personally, I think I would just start by playing the original game to get an impression of what you might want to improve or not. NWNCQ has some great looking content but also deviates quite a bit from the original tilesets, so something that a module designer - including the authors of the official campaigns - put clearly visible on the floor in the original game might be obscured by the lush new vegetation of improved tilesets etc.Īs I said, it's a matter of taste. Like, if you use the new Aribeth model, it might stick out compared to all the other old models, or if you use tileset overrides, some areas might look much better than others, and depending on which ones you use they might also change the whole atmosphere of the module (e.g. The problem is that to my knowledge there are no complete overhauls of the graphics in a consistent style. Originally posted by Sildur:Yeah, looking at this stuff just gave me the impression I should probably install all these updated models things and maybe texture replacements.
